in raid, arena is hard but winnable even as free 2 play. The problem with these games is that once you reach the higher tiers of arena content, the pay to win aspects come in. its really not that hard to progress through most of the game as free to play and have fun. he starts one at the start of every year. They'll often make my campaign farmer, the strongest opponent, the target of those abilities.Check out Hell Hades for a very in depth free to play guide on Raid. Then, against roughly equal targets, affinity would be the deciding factor, but once one target is down to 50% health while the other's still at 90%, that becomes more important than affinities.Īn exception is if they are using one of those abilities that lets them and some of their allies attack. This would all make sense if they're using some sort of "how many hits would it take for me to kill each opponent? target the one that would need the fewest hits" calculation. Or, if I'm campaign farming with some food champions and a geared champion I'm building, they'll attack the ungeared food champions first, the champion I'm building next, and only attack my campaign farmer after the others are dead. But eventually one of the enemies will get a solid hit in, and then they'll all attack the wounded target regardless of affinity. At the start of the round, they'll typically attack rank 3's that are weak to the affinity of that particular attacker, so different affinity attackers will attack different targets. Let's say I'm doing faction wars with a group of rank 3's and 4's of various affinities, against enemies of various affinities.
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